From:                     Kendra Smith

Sent:                      Monday, February 28, 2000 9:47 PM

To:                         M?crosöft Research Tech Talk, Sem. Notice

Cc:                         Kendra Smith

Subject:                 UW-CSE Colloq / 5-9-2000 / O'Brien / Georgia Tech / Generating Synthetic Motion Using Physically Based Simulation

UW-CSE Colloq / 5-9-2000 / O'Brien / Georgia Tech / Generating Synthetic Motion Using Physically Based Simulation

 

*NOTE* This lecture will be broadcast live via the Internet. See

http://www.cs.washington.edu/news/colloq.info.html for more information.

 

UNIVERSITY OF WASHINGTON

Seattle, Washington 98195

 

Department of Computer Science and Engineering

Box 352350

(206) 543-1695

 

COLLOQUIUM

 

SPEAKER:      James O'Brien, Georgia Institute of Technology

 

TITLE:          Generating Synthetic Motion Using Physically Based

                             Simulation

 

DATE:           Tuesday, May 9, 2000

 

TIME:           3:30 pm

 

PLACE:                   134 Sieg Hall

 

HOST:           Zoran Popovic

 

ABSTRACT:

 

Realistic synthetic motion is required in applications ranging from

commercial entertainment to surgical training. However, generating

realistic motion for complex objects is a difficult task because of the

large amount of data that must be specified and because humans are very

good at detecting unnatural or implausible motions.  I have explored one

possible solution to this problem: using physically based methods to

automatically generate motion for animated objects through the numerical

simulation of their physical counterparts.  In particular, I have

developed a series of techniques for modeling the behavior of passive

systems such as water, cloth, and breaking objects, as well as techniques

for coupling multiple, heterogeneous systems together.  In this talk, I

will emphasize recent research on modeling fracture propagation in a

dynamically restructured finite element mesh in order to animate objects

that can crack or tear.  Because my goal is realistic motion, I will also

discuss evaluation techniques such as user testing and side by side

comparison with high-speed video footage.

 

Refreshments to follow.

 

Email: talk-info@cs.washington.edu

Info: http://www.cs.washington.edu