From: Kendra Smith
Sent: Monday, June 19, 2000 11:13 PM
To: M?crosöft Research Tech Talk, Sem. Notice
Cc: Kendra Smith
Subject: UW-CSE Colloq / 6-15-2000 / Miller / Interval / A Graphics Research Overview
UW-CSE Colloq / 6-15-2000 / Miller / Interval / A Graphics Research Overview
*NOTE* This lecture will NOT be videotaped.
UNIVERSITY OF WASHINGTON
Seattle, Washington 98195
Department of Computer Science and Engineering
Box 352350
(206) 543-1695
COLLOQUIUM
SPEAKER: Gavin Miller, Interval
TITLE: A Graphics Research Overview
DATE: Thursday, June 15, 2000
TIME: 3:30 pm
PLACE: 134 Sieg Hall
HOST: David Salesin
ABSTRACT:
Dr. Gavin Miller will present a range of his work in a series of video
clips. The talk will begin with his research, in the early 1990s, on
special effects algorithms including the physically-based rendering of
skies, and the physically-based animation of water waves, snake secret
agents, and a worm that runs away to the circus. A more interface-related
project will then be described that attempted to extend the Macintosh
Desktop into 3-dimensions. Later clips show interactive algorithms that
include a sprite-engine for real-time ray-tracing effects (included in
QuickTime 3.0), fast techniques for bump-mapped and reflective surfaces,
and surface light-fields for pre-computed global illumination. The talk
will then show a system for the interactive creation of elaborate
ornamental shapes that is very easy to learn and use. Dr. Miller will also
present a novel form of video called "light field television" that creates
the illusion of holographic movies displaying motion parallax in response
to a user's head motions. This is enabled using head-tracking and a
special software renderer on standard hardware. Such movies may be
rendered synthetically or captured using motion gantries (for time-lapse
scenes) or filmed with special-purpose camera arrays for real-time action.
Refreshments to follow.
Email: talk-info@cs.washington.edu
Info: http://www.cs.washington.edu